In the classic days it was almost always "out.0", but that port does not exist on NG Amigas. Basically it lets you pre-set where you want programs to look first. These new environment variables include a default MIDI out, a default MIDI In, and the default instrument list. There will be an update to Timi soon that uses less memory by only pre-loading the drumset, and all other instruments are loaded on demand only. There's no sense in running Timi all the time, unless all you do with your Amiga is play MIDI files. The MidiPrefs program sets up the "default Midi Out" variable that Scumm uses to find which CAMD output you want.Īnd TimiLaunch will automatically start and stop Timi when it is needed. When you install Timi, make sure you get it all. Just one of those little upgrades that took over a year to get working. And with a new standard for defining a default MIDI output, more programs will be able to connect up automatically without having to ask the user for help. I'm sure that a few other games will have music now too. He tells me that "Simon the Sorcerer 1" plays music now. So I asked him to test it this past week. Along with TimiLaunch to start it on demand, and MidiPrefs to let you control default options, we finally had all the parts in place. I eventually finished up Timi, and was quite happy to add it to the contribs of FinalEdition. But since the MidiPrefs program was not yet released, there wasn't much to announce. So the changes to Scumm were approved and compiled in many months ago. It's something we have really needed for quite some time, and it's also our first step beyond the original CAMD specifications. Raziel and I got together about a year ago and added support for choosing the default MIDI out port from an environment variable. This was one of those things that happened a while back, and we just forgot to announce it. having the original music can make the game a lot more fun. but if you're a fan of Scumm games you might want to give it a try. Then any games with Midi music tracks should play now, all automagically! and IF TimiLaunch is set to "When Needed". Some of the games that Scumm includes had original game music that does not play on earlier AmigaOS versions.īut IF you are running "Final Edition", and IF you installed "Timi" from the contribs drawer, along with MidiPrefs and TimiLaunch. The save files YOU make into a system without the same equipment.ScummVM works under F.E., but there are a few things that might work a bit differently. Into your system save files made on a non-Roland system. "Save game" files made while playing LOOM with Roland sound are NOTĬompatible with save files made without Roland sound. You can override the overture and proceedĭirectly to the game at any time by pressing the ESC key. The Roland version of LOOM includes a two-minute musical overture notĪvailable in any other version. Properly connected to your computer and sound system! Check once more to be sure that your Roland MT-32 or LAPC-1 is Enter the directory in which you have installed your LOOM game files.įor example, if your LOOM files are in a directory named loom, typeĢ. This will copy all of the filesįrom the upgrade disk into your game directory.ġ. Insert the upgrade disk into floppy disk drive A, typeĪt the DOS prompt and press ENTER. Enter the directory in which you have installed your LOOM game files.įor example, if your LOOM files are in a directory called loom, typeģ. Refer to Roland's documentation for details.Ģ. Make sure your Roland equipment is properly connected to yourĬomputer and sound system. Or a Roland LAPC-1 Sound Card with appropriate connections, amplifiers andġ. You'll also need either a Roland MT-32 Sound Module The LOOM ROLAND UPGRADE requires an IBM PC, XT, AT, PS/2, Tandy or 100%Ĭompatible with CGA, EGA, MCGA, VGA or Tandy 16-color graphics 640K RAM Īnd a hard disk drive. Transcribed and arranged for the Roland MT-32/LAPC-1 TM & Copyright (C)1990 LucasArts Entertainment Co. Only major note is that save files are not intercompatible, see the "IMPORTANT NOTE" at the bottom of the readme. Just copy the contents of the archive to where Loom is installed and configure ScummVM to use your preferred MT-32 emulator or physical synthesizer (just not a General MIDI device). This should be helpful for users on 64-bit Windows, Linux, or OS X who are using ScummVM. It is a DOS program and will not run natively on modern systems, so I ran it in DOSBox and recompressed the results into loomup_unzipped.zip. Loomup.exe is the original self extracting executable, originally found on LucasArts's FTP server. Note that the VGA version provided on Steam and GOG uses CD audio instead and does not need this patch. Patch for the EGA version of Loom, enabling support for Roland MT-32 synthesizers and variants.
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